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“If you took a satellite picture of the game world in 2005, you’d have essentially a complete province already,” Sultan of Rum said. “But the trouble was that the quality wasn’t good; there was no coherence. The 5 percent of the work to just create a landmass was done, but the management wasn’t there.”
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The upshot: I struggle to imagine a process whereby an obscure English children’s game somehow inspired gestural customs in Georgia, Egypt, Russia, and Iran within less than a century. It seems more reasonable to me that these customs might instead originate in an ancient Mediterranean tradition of apotropaic magic, or charms intended to combat bad luck.
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