Over those two weeks we had to solve numerous problems. Building the Native AOT DLL on each platform. Loading it from the Unreal game client. Invoking exported DLL functions from C++. And so forth. There were several challenges and headaches along the way, but at the end of the two weeks we were able to successfully load the player’s inventory on the Unreal game client through a Native AOT DLL call on Windows, Xbox, and PS5. With this foundational proof of concept in place, we got the go ahead to begin work on a generalized solution to support all of the backend that would be required in the offline game. My initial dread from when I first heard the news about our offline pivot was gone, replaced with excitement and confidence in a novel path forward.
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会议强调,“十五五”是美丽中国建设承上启下、实现生态环境根本好转的关键时期,生态环境部系统要进一步增强改革思维,运用改革的办法发现问题、分析问题、解决问题,积极破除生态环境领域存在的体制机制障碍。要坚持系统观念,准确把握各项改革措施之间的联系,不断增强改革的系统性、整体性、协同性,提高生态环境领域改革的综合效能。要坚持稳中求进,尊重客观规律,在充分论证、科学决策的基础上大胆创新,确保改革有效推进和持续深化,切实为美丽中国建设注入强劲动力。